[ROM] Resident Evil 1.5 - Release 29/01/2022

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Xrider
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Playstation [ROM] Resident Evil 1.5 - Release 29/01/2022

Message par Xrider »

Resident Evil 1.5, aussi connu sous le nom de BIOHAZARD 1.5 ou BIOHAZARD 2 PROTOTYPE, est le nom de code donné à une première version avortée du jeu Resident Evil 2 sur playstation.

Cette version de jeu fut officiellement annulée aux alentours de mars 1997, proche de la date de sortie, après plusieurs mois de black-out médiatique. Insatisfaits de leur travail, les développeurs de chez Capcom prirent le risque de tout recommencer à zéro, ce qui donnera par la suite le Resident Evil 2 que tout le monde connait.

Par chance, les sources de cette version annulée de RE 1.5 a fuité, et nous avons droit a des updates annuel de cette version du jeu.
Les updates de cette version sont realisé par des developpeur passioné :super:

Merci a eux :super: .



Voici ce que ca donne sur une Playstation, que du bonheur :

Image

Pour télécharger l'ISO prét a être gravé / joué - Release 29/01/2022:
Contenu caché
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J'ai réalisé une jackette custom pour l'occasion :
Image Image Image

Pour télécharger les fichiers HD prêts a être imprimés (cover avant, cover arrière et CD) :
Contenu caché
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Change Log :
Spoiler :


-----------------------------------------------------------------------------------------------

January 29, 2022 Updates:

-Added new video
-Added new room 100 (By Juvenal)
-Added new room 101 (By Juvenal)
-Added new room 105 (By Juvenal)
-Added new room 108 (By Juvenal)
-Added new room 10C (By Juvenal)
-Added new room 10D (By Juvenal)
-Added new room 10E (By Juvenal)
-Added new room 10F (By Juvenal)
-Added new room 111 (By Juvenal)
-Added new room 112 (By Juvenal)
-Added new room 113 (By Juvenal)
-Added new room 114 (By Juvenal)
-Added new room 118 (By Juvenal)
-Added new room 123 (By Juvenal)
-Added new room 11D (By Juvenal)
-Added new room 201 (WIP) (By Juvenal)
-Added new room 203 (By Juvenal and biohazard_star)
-Added new room 204 (By biohazard_star)
-Added new room 205 (By Juvenal and biohazard_star)
-Added new room 206 (WIP) (By Juvenal and biohazard_star)
-Added new room 500 (By Juvenal)
-Added new room 509 (WIP) (By Juvenal)
-Added Crows in room 10C
-Added new cutscene in room 117 (Leon) (Texts By Juvenal)
-Added new cutscene in room 103 (Elza) (Texts By Juvenal)
-Added new custcene for Elza in room 503
-Added a control panel for Armory door (Red Keycard is in room 119, the code is in the corpse split in half in room 123)
-Added a control panel for Prison door (Yellow Keycard is in room 101, the code is in Roy's corpse in same room)
-Added a control panel for Radio room door (Blue Keycard is in room 111, the code is in the police's corpse in same room)
-Added RE2 puzzle in RPD Boiler Room
-Added Spark Plug model in room 404
-Added freeze effect in room 409
-Added sound effect to shutter in room 105
-Added sound effect to shutter in room 10D
-Added sound effect to shutter in room 113
-Added Pliers model in room 11B
-Added box in Engine Room to access to Sealed Tunnel
-Added a itembox image (when you check it) in all save rooms
-Added sound effects to vent caps that drop when gorillas come out (404, 408, 50A, 510)
-Added interaction with PCs in room 401 and room 501
-Added helpless animation for Leon when he sees Ada die
-Added corpse model from Bio2 Beta V2 in room 209
-Added new Irons model (By Juvenal)
-Added new Marvin model (By Juvenal)
-Added pre-rendered doors in room 207
-Added itembox model in shelters
-Added NPCs in shelters (WIP)
-Added more zombies in RPD cells
-Added small puzzle in room 304
-Added Green Keycard in 304 for Warehouse
-Added pushing box sound in room 109
-Added recreated cursor in rooms 110, 11E, 305, 30E and 505
-Added RE3's Mikhail animations for Irons (By Enrico Marini)
-Added more number of items and enemies
-Added more texts in several rooms
-Added new Irons cutscene (Leon) (Texts By Juvenal)
-Added dark version for room 11B (By Juvenal)
-Added shaking in the train cars (at the end of the game)
-Added Leon and Elza models in room 604 (at the end of the game)
-Improved RPD and Laboratory elevators
-Improved cutscene in room 116 (added extra camera angle) (Leon) (Texts and extra camera angle By Juvenal)
-Improved cutscene in room 10D (Leon) (Texts By Juvenal)
-Improved cutscene in room 200 (Leon) (Texts By Juvenal)
-Improved water flood custcene in room 20B (Leon)
-Improved description texts for shutter's buttons
-Improved the behavior of the vaccine machine in room 506
-Improved the Marvin and Ada escape cutscene and Leon's confrontation with the gorilla in room 400
-Improved zombie Roy cutscene in room 102
-Improved Sherry's "playable" section in factory
-Improved gate model in room 202 (By Juvenal)
-Improved several cutscene texts from some rooms
-Fixed the execution problem of the second cutscene in room 11C (now it will be executed automatically after killing the 2 gorillas)
-Fixed cutscene trigger in room 109 (Leon)
-Fixed collisions in room 200
-Fixed collisions in room 20B
-Fixed .BLK data for all rooms
-Fixed small text errors in room 401 cutscene (Leon)
-Fixed vent cap animation when dogs come out in room 119
-Fixed some camera angles in room 10A
-Restored hidden feature in room 115
-Restored hidden water effects in room 200
-Restored hidden/broken data for two spider-mans in room 400 (Elza)
-Restored hidden/broken data for a extra spider-man in room 504
-Restored hidden water model in room 506
-Paused the gorillas while the shutter is being opened in room 114 (Elza)
-Blocked access to room 200 in room 11B (before the cutscenes) (Leon/Elza)
-The door to room 200 will be executed automatically after cutscene in room 11B (Leon)
-The door to room 30C will be executed automatically after cutscene in room 309 (Elza)
-Replaced Elza's obstacle climbing animation (which was originally using Leon's) with Claire's
-Replaced RE1's lab zombie for RE2's one (By Juvenal)
-Changed the color of the numbers that indicate the amount of bullets of the weapons in the inventory for the one used by RE2
-Removed old green sewers rooms
-Removed the strange model that appeared after killing the zombies
-Elza will now start the game without the gun
-Updated some inventory icons (By Biohazard_España)
-Updated some BGMs
-Game will now reset automatically after the credits
-Changed the START button to enter the inventory by TRIANGLE button (By Unicorngoulash)
-Zombies will not disappear after killing them (except when you use the shotgun) (By Unicorngoulash)
-Zombies will get up immediately when floored (By Unicorngoulash)
-Zombies will take up to 5 shots from the handgun before falling to the ground (By Unicorngoulash)
-Implemented quick turn (check extra content) (By Unicorngoulash)

-----------------------------------------------------------------------------------------------

December 25, 2020 updates:

-Added new backgrounds for room 407 (By Juvenal)
-Added new backgrounds for A-2 Elevator (room 402) (By Juvenal)
-Added new backgrounds for Alligator Boss (room 209) (By Juvenal)
-Added new East Corridor (room 105) (By Juvenal)
-Added new West Corridor 2F (room 10C) (By Juvenal)
-Added new Conference Room (room 114) (By Juvenal and biohazard_star)
-Added new Zombie Tunnel (By Juvenal and biohazard_star)
-Shelters are now playable, however incomplete capcom backgrounds have not been replaced yet (this will be replaced in a future patch)
-Added original backgrounds in room 208 (this will be replaced in a future patch)
-Added puzzle in Firing Range (room 119), which once solved will allow access to Armory (room 11A):
Note 1: Before using it, you must first restore the power of the RPD
Note 2: There are two different ways to solve it (one for each character)
-Added statues puzzle in 3F Corridor (room 113), which once solved will allow access to Conference Room (WIP, yet)
-Added a small puzzle that will allow to obtain the Super Redhawk in the factory (room 305)
-Added simulated gameplay for Sherry at the factory
-Added some texts in some rooms where they are supposed to be save rooms
-Added fuse in room 404 (before it was in 409, but it was changed)
-Added itembox model in room 604
-Added itembox model in Office A (room 30A)
-Added jocker item in room 206 (By Richard Mandel)
-Added eating zombies and Remington M870 in Medical Room (room 10E)
-Added Roy's corpse in room 102
-Added staircase in Radio Room (room 10F) that will allow quick access to room 109 (WIP, yet)
-Added Minidisc Player w/ Disc and Shotgun Shells in Morgue (room 120) (you will need to get the Minidisc Player w/ Disc to unlock the Archive Room door)
-Added missing character names in texts (during custcenes)
-Added shutter in Conference Room (room 114)
-Added shutter in 3F Corridor (room 113)
-Added shutter in room 105
-Added zombie model in B1 Corridor Light (room 123)
-Added color to character names during cutscenes (inspired by the famous mod, Mortal Night)
-Added new Ada model (By Juvenal)
-Added new Annette model (By Juvenal)
-Added small cutscene in room 104 (Elza)
-Added new version of the cutscene of Roy with Elza in Mirror Room (room 101)
-Added new version of John's cutscene with Elza in room 121
-Added crows in room 109 (WIP, yet)
-Added small cutscene of Sherry in room 304 (Leon)
-Added RPD vest models in Armory (room 11A)
-Added itembox model in room 406
-Added Crank in Save Room (room 201) (this will serve to open the gate in Zombie Tunnel)
-Added zombies in Garage B (room11C) (Elza)
-Added zombies in Conference Room (room114) (Leon)
-Added Kevin model as an extra playable character (By TheMitu97)
-Added animation for Leon in Sherry's cutscene in GARAGE B (room 11B)
-Added extended cutscene in TRAIN M. CAR (604) (Leon) (By Richard Mandel)
-Added itembox model in TRAIN M. CAR (room 604)
-Added new ID cards for Leon and Elza (By Juvenal)
-Added Sherry's clock in Aligator Boss (room 209)
-Added placeholder for ALLIGATOR EXIT (room 20A)
-Fixed opening text change time
-Fixed some details in PLD models (By Juvenal)
-Fixed Super Redhawk texture (By Juvenal)
-Fixed a bug in the collisions of L Tunnel (room 200) that caused the game to crash in some occasions
-Fixed a bug that caused the character to disappear when accessing Office A and Office B in the factory
-Fixed some texts in some rooms
-Fixed Yellow Keycard name
-Fixed small bug in the skins of Site A (room 300)
-Replaced Ingram M10 by H&K MC51 in Armory (room 11A)
-The doors of Subway can be opened through the switch
-Improved cutscene in room 11B (Elza)
-Improved cutscene in Corridor (room 309) (Elza) (By Richard Mandel)
-Improved cutscene in room 600 (Leon)
-Doors in room 512 leading to P-4 Lab and Server Room are now locked due to the fire
-Zombies can now break the Lobby blind (room 103) on Elza's stage (WIP, yet)
-Some BGMs have been updated (WIP, yet)
-Elza's fight with Birkin in the laboratory was changed to room 50F
-Removed zombie dogs in Armory (room 11A)
-The door to Save Room (room 401) is locked now (Elza)
-The door to the experiment room (room 40B) has been locked, which can be opened from the Server Room (room 505)
-Updated some inventory's icons/images
-A bonus patch has been included which restores the original (40% build) weapons animations (for those who prefer it)

-----------------------------------------------------------------------------------------------

March, 2020 updates:

-Added new opening (by Richard Mandel)
-Added ending (by Richard Mandel)
-Added new Load Game screen (by Juvenal)
-Added new Staircase 1 (by biohazard_star)
-Added new Staircase 2 (by biohazard_star)
-Added new 3F Corridor (by Juvenal)
-Added new 3F Elevator Hall (by Juvenal)
-Added new Conference Room (by Juvenal)
-Added new cutscene in room 50B (WIP) (Leon game) (by Richard Mandel)
-Added new cutscene in room 600 (Leon game) (by Richard Mandel)
-Added working elevator in room 305
-Added working elevator in room 50D
-Added missing collision to Elza's motorbike in room 103
-You will need to get the Fire Extinguisher to put out the fire on the van (which is in room 105) (Leon game)
-You will need to get the Pliers to open the shutter in room 11E (which is in room 11B)
-You will need to get the Green Keycard to unlock the warehouse's door in room 301 (which is in room 30A)
-You will need to get the Blue Master Keycard to unlock the automatic door in room 400 (which is in room 401) (Leon game)
-Improved cutscene in room 109 (Leon game)
-Improved cutscene in room 114 (Elza game)
-Improved some texts in room 309
-Fixed small camera bug in room 309
-Fixed collision in room 30B
-Fixed small text error in room 501 (Elza game) (thanks to YouTube user for it!)
-Fixed the wrong room connection in Lab's stairs (thanks to YouTube user for it!)
-Fixed collision bug in room 203 (thanks to Richard Mandel for report it!)
-Fixed Air-Jesus in room 206 (thanks to Richard Mandel for report it!)
-Fixed collision bug in room 502
-Fixed some camera switches in room 601
-Removed meme poster in room 101
-Updated some inventory's icons/images (by Juvenal)

-----------------------------------------------------------------------------------------------

December, 2019 updates:

-Replaced RE2 final intro with Trial intro.
-Almost all rooms are accessible now, also sewer rooms are now connected (debug menu is not necessary, except for room 20B).
-Improved cutscene in room 102 (Elza).
-Improved all cutscenes in room 109 (Leon).
-Improved cutscene in room 10B (Elza).
-Added a small cutscene in room 116 (Leon) (based on Inflames's screenshot and Enigmatism415's translation) (still WIP!).
-Improved cutscene in room 11B (Elza).
-Added a new small cutscene in room 11B (Elza).
-Added two new cutscenes in room 200 (Elza);
Included a reconstructed Sherry's cutscene (based on Inflames's screenshots and Enigmatism415's translation).
-Improved small cutscene in room 307 (Elza).
-Improved cutscene in room 309 (Elza).
-Added Marvin's cutscene in room 30C (Elza) (based on Inflames's screenshot);
This cutscene will be executed after the cutscene in room 309.
-Added zombies in room 30D (Site C-Marvin);
Note: You can access this room after Ada's cutscene in room 30E (Leon) and after Marvin's cutscene in room 30C (Elza).
-Improved all cutscenes in room 30E (Leon).
-Improved cutscene in room 30E (Elza).
-Improved all cutscenes in room 400 (Leon).
-Improved cutscene in room 400 (Elza).
-Improved all cutscenes in room 401 (Leon).
-Improved cutscene in room 403 (Elza).
-Improved all cutscenes in room 501 (Elza).
-Added a small cutscene in room 502 (Elza).
-Added vaccine for Marvin and Sherry in room 506.
-Added Birkin battle in room 50E (based on Complete Disc's video #4).
-Lab on fire rooms are now connected after the vaccine events.
-Improved cutscene in room 600 (Leon).
-Improved cutscene in room 603 (Leon).
-Improved cutscene in room 604 (Leon).
-Improved cutscene in room 603 (Elza).
-Improved cutscene in room 604 (Elza).
-Added Annette and fire effect in room 607 (based on Inflames's screenshot).
-Added some description texts in 204, 302, 305, 30D, 502, 50B, 602, 607.
-Added new version of room 10C (by Juvenal).
-Fixed some minor issues.

Note: The door to the warehouse will be closed at the beginning, but it will be opened after certain events occur.

-----------------------------------------------------------------------------------------------

Tricks/Codes:

Play as Leon (with RPD armor):
800B0FF0 0001

Play as Leon (with Umbrella armor):
800B0FF0 0002

Play as Kevin (By TheMitu97):
800B0FF0 0003

Play as Elza (with RPD armor):
800B0FF0 0005

Play as Elza (with Umbrella armor):
800B0FF0 0006

Play as Claire:
800B0FF0 0007

Play as RE3 Jill (By Juvenal Da Corte):
800B0FF0 0008

Play as Elza (Extra Costume) (By Juvenal Da Corte):
800B0FF0 0009

Play as Grant Bitman (By Juvenal Da Corte):
800B0FF0 000A

Play as Grant Bitman (By Rusty):
800B0FF0 000B

Play as Leon with jacket (By Mrox2) (Edited By Juvenal Da Corte):
800B0FF0 000C

Play as Marvin (By Juvenal Da Corte):
800B0FF0 000D

Play as John (By Mrox2) (Edited By Juvenal Da Corte):
800B0FF0 000E

Play as Sherry:
800B0FF0 000F

-----------------------------------------------------------------------------------------------

Codes by Unicorngoulash:

Infinite Ammo/Items (ASM)
8004EB46 2400

Quick Turn "Down + X"
E00AC759 0040
E00AC75C 0040
200ACABF 0004

Turbo Fire (ASM)
80033672 2400

Uncap FPS (ASM)
80061FFA 2400

Walk Through Walls "L3/R3 On/Off" (ASM)
E00AC759 0002
8003B47A 1000
E00AC759 0004
8003B47A 1060

Duckstation format only:

Almighty push! "Press R2"
A7109412 24000C00
D7200000 00000002
A7109412 0C002400

Disable bitmasks
A7039662 0C012400

Matrix mode "Press L3 to toggle on/off"
D7010001 01000200
F502C21A 0C012400
F501A58A 00402400
F5019F52 10401000

Quick Turn "Press L2" (Duckstation)
D7010001 02000001
200ACABF 00000008

Walk through walls "Press R3 to toggle on/off"
D7010001 03000400
F503B47A 10601000

-----------------------------------------------------------------------------------------------

Credits:

-Team IGAS for his MZD build.
-Mikhail for help me a lot in the beginning.
-mortician for his unhidden patch and other tools.
-Wes67 for create kindly a rebuilder tool for me.
-DXP for his hard work in create all the missing rooms for the RPD and other rooms!
-Juvenal Da Corte for make and let me use several rooms, characters models, and mix stuff!
-Richard Mandel for help me a lot with cutscenes, dialogues, room texts, rooms connection and for his huge support to this project!
-Megan Grass for his BIOFAT and BioHerb tools.
-Leo2236 for his BSSM, RE2MV and RE2RDTE tools.
-MonkeyMan2000 for his Resident Evil 2 BCC tool.
-Mrox2 for help me with some dialogues in my cutscenes reconstruction and for let me use his Leon with jacket PLD.
-SeiyaK0u for let me use parts of his work.
-Rusty for let me use his Grant Bitman PLD.
-The creator of the "Character modifier" and "Select player screen modifier" codes!
-SolidSnake11 for motivate me to fix the "Air Jesus" bug, also for the collision and "zombie get up after killed" bugs fixs!
-Biohazard España for the ITPS.ITP and ITEMALL.PIX fix.
-Enigmatism415 for his Inflames's screenshots translations.
-biohazard_star for make and let me use several rooms!
-TheMitu97 for Kevin model.
-Unicorngoulash for creating and very kindly sharing some awesome hacks that really improved the game experience.
-Resevilnemesis30 for help me to understand some game codes.
-Enrico Marini for extract some RE3 animations.
-El Rincon Del Lobezno for some help and support.
-3lric for some help and support.

-----------------------------------------------------------------------------------------------
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Xrider
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Re: [ISO] Resident Evil 1.5 - Release 29/01/2022

Message par Xrider »

Alex 57 a écrit : lun. 7 févr. 2022 16:46 Si ça te dérange pas, je déplace juste le topic dans la section à thème sur Resident Evil. ^^
Salut Alex,

Je préfère que le topic reste dans la Section PS1, c'est pour telecharger un ISO PS1 :super:
Merci
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Xrider
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Re: [ISO] Resident Evil 1.5 - Release 29/01/2022

Message par Xrider »

Alex 57 a écrit : lun. 7 févr. 2022 16:55 J'ai la solution, je vais mettre un traceur dans les 2 forums.

Question conne : tu as le changelog des améliorations ?
Car je me rappel que ma version était pas méga stable à l'époque.
Il est jouable maintenant ?
Regarde la fin du post, il y a le bouton "spoiler" pour les "changes log" :super:

Cette version est jouable :merci:
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milhouse08
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Enregistré le : mar. 21 déc. 2021 08:38

Re: [ISO] Resident Evil 1.5 - Release 29/01/2022

Message par milhouse08 »

cool merci :)
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gladiators2
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Enregistré le : ven. 17 déc. 2021 22:16

Re: [ISO] Resident Evil 1.5 - Release 29/01/2022

Message par gladiators2 »

Merci je vais tester
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Re: [ISO] Resident Evil 1.5 - Release 29/01/2022

Message par Xrider »

gladiators2 a écrit : lun. 7 févr. 2022 18:13 Merci je vais tester
Avec le xstation, easy ;)
Impatient de voir ton retour
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kitchen34
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Enregistré le : ven. 10 déc. 2021 18:19

Re: [ISO] Resident Evil 1.5 - Release 29/01/2022

Message par kitchen34 »

Quel beau travail ,:) il fonctionne sur psio? :)
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Xrider
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Re: [ISO] Resident Evil 1.5 - Release 29/01/2022

Message par Xrider »

kitchen34 a écrit : lun. 7 févr. 2022 21:37 Quel beau travail ,:) il fonctionne sur psio? :)
Merci :)

Il devrait fonctionner sur PSIO, à tester
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kitchen34
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Enregistré le : ven. 10 déc. 2021 18:19

Re: [ISO] Resident Evil 1.5 - Release 29/01/2022

Message par kitchen34 »

Je le ferai dans la journée si j'ai le temp de respirer :)
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