SKBN - A SoKoBaN clone for Master System.
Homepage: https://www.raphnet.net/programmation/skbn/index_en.php

V2.0 : 2022-09-14
	- Add 100 raphnet levels (mostly very easy)
	- Add more levels by Jacques Duthen, previously unpublished:
	  - Sokogen-990702
	  - Sokogen-990917
	  - Sokogen-991123
	- Update the title screen
	- Add an option and credits screens
	- Add themes: New (V2), Mac and Ksoko. V1 theme still available.
	- Change keys in-game: Button 1 opens the menu, Button 2 undos the last push.
	- Support for point mode
	- Support for the Sports Pad and the Mega Mouse

V1.3 : 2021-03-31
	- Add a "Well Done" message when solving a level
	- Fix a bug where the player could move in diagonal, and undoing the
	  last move would then remove a wall block and add a new box to the level!
	- Move the Level number in the status bar one column to the right to avoid
	  displaying text in the first column.
	- Small tweaks to the tile screen (sharper box corner, black countour)

V1.2 : 2021-03-30
    - Added a 24x24 tiles mode.
	- Boxes now move smoothly, in-sync with the player when pushed. (instead of teleporting).
	- Reworked the player artwork and other small cosmetic details.
    - Correct a bug which caused unsolved levels to show as solved in the menu when scrolling.
	- Display "player on target" correctly during previews.

V1.1 : 2021-03-29
	- Add a short "end level" jingle.
	- Add "Dimitry & Yorick" and "Sokogen-990602" level sets by Jacques Duthen (Easy levels)
    - Fixed the "parallax" effect at the end of a level (was not well controlled and jittery on real hardware).
	- Correct initial player position (was not centered until first movement)
	- Fine tune player sprite position in 12x12 tiles levels (was a bit too low)
	- Remove the debug info (number in upper right corner) in 12x12 tile display mode

V1.0 : 2021-03-27
	- Initial release for smspower.org coding competition 2021

